![]() Users were also able to add friends and view a tab on them, allowing said player to view what server their friends are on and join them. Alongside this, there was a chat system implemented that allowed players to have private chats as well as converse in public chatrooms. A mod manager was added, allowing the user to download, enable, disable, and delete add-ons. RTB's in-game features vastly improved Blockland's appeal. Unapproved Add-Ons can, however, still be used. This was to prevent any damaged or harmful add-ons from being available for (easier) public download by reviewing the code of an add-on, and then deciding if it is of high enough quality to be presented on their downloads system. RTB was moderated by Ephialtes, Lub, Space Guy, and a few other less-active users. ![]() Many theories have been made on why RTB was shut down, one of the most popular being that Ephialtes decided to quit blockland and no longer wanted to fund RTB. The website no longer exists and when trying to turn on the add-on, it will not connect to the RTB servers (since they no longer exist). Prior to March 1st, 2014, on the RTB website a notice was posted saying "This service will be unavailable from March 1st, 2014, please download anything you wish to keep before this date". After the beta test period was over, the update was released to the public boasting a totally revamped chat system, no longer relying on the often-down IRC system, and a miniature social networking feature allowing for a friends list, and allowing friends to easily connect to one anothers' servers. Information on the beta can be found at the ingame manual. In late 2011, a beta for a later version of RTB was released to a select 50 members. At the time, it featured an ingame portal to the RTB website, in which the users could download mods from, a colorset manager, easier Add-Ons manager, and a portal to the IRC chatroom, #rtb. Return To Blockland as a content manager was released in late 2008, when Ephialtes, it's creator, posted it on the Add-Ons board. He is very good with high quality modelling, but also very skilled with coding, so he is a generally useful guy.įor porting Return To Blockland on Torque Game Engine 1.5.2 which makes the game more stable, less crashes and more fun! He fixed many datablocks in order to make RTB work on the new engine.This article is about an Add-on, meaning it has to be downloaded from a third-party and does not reflect the default content of the game. This guy is just awesome with AI.Īstro joined us through Mocheeze, and has since then been a very valuable member of the team. He has made things like the Cameras, and the new Bots which have been seen around the place. Nitram is currently one of the feature programmers. He has been recoding the Movers, Editor Wand, Game Modes and GUI for a while and has made such things as the Bombs. He is also our webmaster for .Įphialtes does most of the core coding for RTB. Hes the most skilled guy at vector art ne (Ephi) have met in a long time, and is responsible for our high quality decals, and brick colours. Mostly Rotondo does Modelling for RTB, but also does some coding here and there, like the Brick Decals. ![]() Rotondo can do almost anything you throw at him. He made most of the core code, and other things like the Editor Wand (First Version) and Cops and Robbers. The Used-To-Be Lead Coder, and Head of RTB, until he disappeared mysteriously. Sadly, Digi did not have enough time to work on the project, so Leadership was handed over to ReD_eYe. His ideal mod was one that was designed specifically as a "framework" for other mods to plug in to. the game has the official old RTB icon! Credits to.ĭigi was the guy that first thought of RTB. What has been changed in the game? Nothing! Everything has been kept original, some small glitches have been fixed, the GuiWindow had to be rewritten, you can talk when the map is loading and. This port from Torque Game Engine 1.2 to 1.5.2 will fix most of the annoying problems. Return To Blockland alpha was then stuck with an unstable engine that crashed and lagged a lot. The old Return To Blockland's development stopped in mid 2006 when it became clear that Blockland Retail was slowly coming around the corner. After the lack of interest, the idea was abandoned and Blockland Classic Mod was born. There were plans in 2015 to upgrade Return To Blockland 1.045 to Torque Game Engine 1.5.2. This is why the version has been changed from 1.045 to 1.2. Maps has been slightly updated with new skyboxes, lighting and sun ambience. This is a port of Return to Blockland 1.045 on Torque Game Engine 1.5.2. Game has been modernized a bit to perfectly match with Windows 10.
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